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v0.17.0

Alpha v0.17.0

Selena's Revenge & Bloodletter

What's New

  • Gameplay - Selena's Revenge is a new Weapons Upgrade with a Special mechanic — your ship auto-launches pairs of homing missiles at a steady cadence, detonating in an area on impact.
  • Gameplay - Bloodletter is a new Weapons Upgrade with a Special mechanic — every enemy kill restores a chunk of HP, with a green flash on the ship to mark the heal.

What's Changed

  • Gameplay - Triple-shot lays down a slightly wider spread and the bullets no longer home in — the spread is the trade-off.
  • UI - Upgrade tooltips now group the active gameplay effect into its own labeled section, with clearer spacing between it and the inventory info below.
  • Gameplay - Renamed Muki's Drift to Drift. Items already in your Inventory keep their tuning.

Selena's Revenge

Selena's Revenge changes the rhythm of a fight. Equip it in your Weapons slot and your ship starts launching missiles on its own, in pairs, on a steady tempo. Each pair drifts out from the sides of the hull, hangs in the air for a beat, then curves hard onto whatever's closest. They detonate in an area on impact — so a knot of drones takes it as hard as a single target.

The volley draws energy each time it fires, so it has to share the budget with whatever else you're running. The cadence is gentle enough that it chips rather than melts, but it frees your trigger finger to pick the priority target while the missiles clean up the rest.

Bloodletter

Bloodletter rewards aggression. Every enemy kill restores a chunk of your HP — capped at your max, so a full-health pop is silent. The heal lands fast and visibly, so you can keep pushing into a swarm instead of kiting away from chip damage.

It's a Stock-tier item, so it can drop from any boss without needing a lucky tier roll. Against a wave of small enemies the trickle keeps pace with incoming damage; against a long boss fight it's rarer, but it lands when it counts.