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Going 3D — The Client Is Moving to Unity

New Engine, All-New 3D & a Steam Beta

We're making the biggest change in Riftbreake's life so far. The game client is leaving the browser, moving to Unity, and the whole game is going 3D.

Two dimensions to three

Every class, every Upgrade, every boss fight you've played so far was built in kaplay — a 2D engine running right inside your browser tab. It got us a long way, and we're grateful for it. But the game we keep describing in these devlogs — swarms pouring across an arena, a ship weaving through fire, a ring of drones orbiting your flank — has always wanted a sense of depth the flat view couldn't quite give it.

So we're rebuilding the client in Unity and rendering the entire game in 3D. New ships, new arenas, new enemies, real lighting and a camera that can actually move — modeled and lit from the ground up rather than redrawn as sprites. This is a full visual reboot, not a coat of paint.

Why Unity, and why now

Two things are driving the move. The first is the look. 3D lets the rift feel like a place instead of a backdrop — verticality, scale, and a camera that can sell just how outnumbered you are when the swarm crests the ridge. The second is where we're headed: Steam. A native build is the right home for Riftbreake — proper controller support, a real install, and a storefront where players can find it. Unity gives us a clean path to all of that in a way a browser client never could.

What carries over

The engine is changing; the game isn't. The classes, the Upgrade and Inventory systems, the boss roster, and the design work we've shared here all come with us. Coordinated Volley still rallies the team, Isaiah's Army still orbits your ship, Drift still kicks you sideways out of a bad spot. This is the same Riftbreake, rebuilt — not reimagined. The current web build stays up while we work, so there's nothing you need to do today.

The road to beta

Here's the headline: we're targeting a Steam beta in about four weeks — late June. It won't ship with everything we've prototyped, but it will be the real thing — Riftbreake in 3D, native, on Steam, and playable. We'll keep posting here as it comes together, with the first real looks at the new art coming soon.

It's a big swing on a tight clock. We think it's the right one. See you in the rift.